The rules of chess (also known as the laws of chess)
govern the play of the game of
chess. While the exact
origins of chess
are unclear, modern rules first took form during the Middle Ages.
The rules continued to be slightly modified until the early 19th
century, when they reached essentially their current form. The
rules also varied somewhat from place to place. Today, the
standard rules are set by
FIDE
(Fédération Internationale des Échecs), the international
governing body for chess. Slight modifications are made by some
national organizations for their own purposes. There are
variations of the rules for
fast chess,
correspondence chess,
online chess, and
Chess960.
Chess is a two-player
board game
using a
chessboard
and sixteen
pieces
of six types for each player. Each type of piece moves in a
distinct way. The object of the game is to
checkmate
(threaten with inescapable capture) the opponent's
king. Games do not necessarily end in checkmate; a player who expects
to lose may resign. A game can also end
in a
draw
in several ways.
Besides the basic moves of the pieces, rules also govern the
equipment used,
time control, conduct and ethics of players, accommodations for physically
challenged players, and recording of moves using
chess notation. Procedures for resolving irregularities that can occur during a
game are provided as well.
Chess is played on a
chessboard, a square board divided into 64 squares (eight-by-eight) of
alternating color, which is similar to that used in
draughts
(checkers). No matter what the actual colors of the board, the
lighter-colored squares are called "light" or "white", and the
darker-colored squares are called "dark" or "black". Sixteen
"white" and sixteen "black" pieces are placed on the board at the
beginning of the game. The board is placed so that a white square
is in each player's near-right corner. Horizontal rows are called
ranks
and vertical rows are called
files.
Each player controls sixteen pieces. Continue learning about the
rules of chess.
Notation
Historically, many different notation systems have been used to
record chess moves; the standard system today is short-form
algebraic notation.
In this system, each square is uniquely identified by a set of
coordinates, a–h for the files followed by
1–8 for the ranks. The usual format is:
initial of the piece moved –
file of destination square –
rank of destination square
The pieces are identified by their initials. In English, these are
K (king), Q (queen), R (rook),
B (bishop), and N (knight; N is used to avoid
confusion with king). For example, Qg5 means "queen moves
to the g-file, 5th rank" (that is, to the square g5). Different
initials may be used for other languages. In chess literature
figurine algebraic notation (FAN)
is frequently used to aid understanding independent of language.
To resolve ambiguities, an additional letter or number is added to
indicate the file or rank from which the piece moved (e.g.
Ngf3 means "knight from the g-file moves to the square f3";
R1e2 means "rook on the first rank moves to e2"). For
pawns, no letter initial is used; so e4 means "pawn moves
to the square e4".
If the piece makes a capture, "x" is usually inserted before the
destination square. Thus Bxf3 means "bishop captures on
f3". When a pawn makes a capture, the file from which the pawn
departed is used to identify the pawn making the capture, for
example, exd5 (pawn on the e-file captures the piece on
d5). Ranks may be omitted if unambiguous, for example,
exd (pawn on the e-file captures a piece somewhere on the
d-file). A minority of publications use ":" to indicate a
capture, and some omit the capture symbol altogether. In its most
abbreviated form, exd5 may be rendered simply as ed.
An en passant capture may optionally be marked with the
notation "e.p."
If a pawn moves to its last rank, achieving promotion, the piece
chosen is indicated after the move (for example, e1=Q or
e1Q). Castling is indicated by the special notations
0-0 (or O-O) for
kingside
castling and 0-0-0 (or O-O-O) for
queenside
castling. A move that places the opponent's king in check usually
has the notation "+" added. There are no specific notations
for
discovered check
or
double check. Checkmate can be indicated by "#". At the end of the
game, "1–0" means White won, "0–1" means Black won,
and "½–½" indicates a draw.
Chess moves can be annotated with
punctuation marks and other symbols. For example: "!" indicates a good move; "!!" an
excellent move; "?" a mistake; "??" a blunder;
"!?" an interesting move that may not be best; or
"?!" a dubious move not easily refuted.
Variants of algebraic notation include long form algebraic, in
which both the departure and destination square are indicated;
abbreviated algebraic, in which capture signs, check signs, and
ranks of pawn captures may be omitted; and Figurine Algebraic
Notation, used in chess publications for universal readability
regardless of language.
Contemporary chess is an organized sport with structured
international and national leagues, tournaments, and
congresses. Thousands of chess tournaments, matches, and festivals are held
around the world every year catering to players of all levels.
Tournaments with a small number of players may use the
round-robin
format, in which every player plays one game against every other
player. For a large numbers of players, the
Swiss system
may be used, in which each player is paired against an opponent
who has the same (or as similar as possible) score in each round.
In either case, a player's score is usually calculated as 1 point
for each game won and one-half point for each game drawn.
Variations such as "football scoring" (3 points for a win, 1 point
for a draw) may be used by tournament organizers, but ratings are
always calculated on the basis of standard scoring.
There are different ways to denote
a player's score in a match or tournament, most commonly: P / G
(points scored out of games played, e.g. 5½ / 8); P – A (points
for and points against, e.g. 5½ – 2½); or +W –L =D (W wins, L
losses, D draws, e.g. +4 –1 =3).
Harbour workers playing chess in
Kotka,
Finland
in 1958
The term "match" refers not to an individual game, but to either a series of
games between two players, or a team competition in which each
player of one team plays one game against a player of the other
team.
FIDE's most visible activity is organizing the
World Chess Championship, a role it assumed in 1948. The current World Champion is
Magnus Carlsen
of Norway.
The reigning Women's World Champion is
Ju Wenjun
from China.
In order to rank players, FIDE,
ICCF, and most national chess organizations use the
Elo rating system
developed by
Arpad Elo. An average club player has a rating of about 1500; the highest
FIDE rating of all time, 2882, was achieved by
Magnus Carlsen
on the March 2014 FIDE rating list.
Players may be awarded lifetime titles by FIDE:
Grandmaster
(shortened as GM; sometimes International Grandmaster or
IGM is used) is awarded to world-class chess masters. Apart from
World Champion, Grandmaster is the highest title a chess player
can attain. Before FIDE will confer the title on a player, the
player must have an Elo rating of at least 2500 at one time and
three results of a prescribed standard (called norms) in
tournaments involving other grandmasters, including some from
countries other than the applicant's. There are other milestones
a player can achieve to attain the title, such as winning the
World Junior Championship.
International Master
(shortened as IM). The conditions are similar to GM, but less
demanding. The minimum rating for the IM title is 2400.
FIDE Master
(shortened as FM). The usual way for a player to qualify for the
FIDE Master title is by achieving a FIDE rating of 2300 or more.
Candidate Master
(shortened as CM). Similar to FM, but with a FIDE rating of at
least 2200.
The above titles are open to both men and women. There are also
separate women-only titles; Woman Grandmaster (WGM), Woman
International Master (WIM), Woman FIDE Master (WFM) and Woman
Candidate Master (WCM). These require a performance level
approximately 200 Elo rating points below the similarly named open
titles, and their continued existence has sometimes been
controversial. Beginning with
Nona Gaprindashvili
in 1978, a number of women have earned the open GM title.
FIDE also awards titles for arbiters and trainers.
International titles are also awarded to composers and solvers of
chess problems and to correspondence chess players (by the
International Correspondence Chess Federation). National chess organizations may also award titles.
Chess has an extensive literature. In 1913, the chess historian
H.J.R. Murray
estimated the total number of books, magazines, and
chess columns in newspapers
to be about 5,000.
B.H. Wood
estimated the number, as of 1949, to be about 20,000.
David Hooper
and
Kenneth Whyld
write that, "Since then there has been a steady increase year by
year of the number of new chess publications. No one knows how
many have been printed."
There are two significant public chess libraries: the John G.
White Chess and Checkers Collection at
Cleveland Public Library, with over 32,000 chess books and over 6,000 bound volumes of
chess periodicals;
and the Chess & Draughts collection at the
National Library of the Netherlands, with about 30,000 books.
Chess theory usually divides the game of chess into three phases
with different sets of strategies: the
opening, typically the first 10 to 20
moves, when players move their pieces to useful positions for the
coming battle; the middlegame; and last
the endgame, when most of the pieces are
gone, kings typically take a more active part in the struggle, and
pawn promotion is often decisive.
Opening theory is concerned with finding the best moves in
the initial phase of the game. There are dozens of different
openings, and hundreds of variants.
The Oxford Companion to Chess
lists 1,327 named openings and variants.
Middlegame theory is usually divided into
chess tactics
and
chess strategy. Chess strategy concentrates on setting and achieving long-term
positioning advantages during the game – for example, where
to place different pieces – while tactics concerns immediate
maneuver. These two aspects of the gameplay cannot be completely
separated, because strategic goals are mostly achieved through
tactics, while the tactical opportunities are based on the
previous strategy of play.
Endgame theory is concerned with positions where there are
only a few pieces left. Theoretics categorise these positions
according to the pieces, for example "King and pawn endings" or
"Rook versus a minor piece".
The earliest texts referring to the origins of chess date from the
beginning of the 7th century. Three are written in
Pahlavi (Middle Persian)
and one, the
Harshacharita, is in
Sanskrit.
One of these texts, the Chatrang-namak, represents one of
the earliest written accounts of chess. The narrator
Bozorgmehr
explains that Chatrang, the Pahlavi word for chess, was
introduced to Persia by 'Dewasarm, a great ruler of India' during
the reign of
Khosrow I.
The oldest known chess manual was in Arabic and dates to about
840, written by
al-Adli ar-Rumi
(800–870), a renowned Arab chess player, titled
Kitab ash-shatranj (The Book of Chess). This is a lost
manuscript, but is referenced in later works.
Here also, al-Adli attributes the origins of Persian chess to
India, along with the eighth-century collection of fables
Kalīla wa-Dimna.
By the twentieth century, a substantial consensus
developed regarding chess's origins in northwest
India in the early
7th century.
More recently, this consensus has been the subject of further
scrutiny.
The early forms of chess in India were known as
chaturaṅga
(Sanskrit: चतुरङ्ग), literally
four divisions [of the military] –
infantry,
cavalry,
elephants,
and chariotry ─
represented by pieces which would later evolve into the modern
pawn, knight, bishop, and rook, respectively.
Chaturanga was played on an 8×8 uncheckered board, called
ashtāpada.
Thence it spread eastward and westward along the
Silk Road. The
earliest evidence of chess is found in the nearby
Sasanian Persia
around 600 A.D., where the game came to be known by the name
chatrang. Chatrang was taken up by the
Muslim world
after the
Islamic conquest of Persia
(633–51), where it was then named
shatranj, with the pieces largely retaining their Persian names. In
Spanish, "shatranj" was rendered as
ajedrez ("al-shatranj"), in
Portuguese
as xadrez, and in
Greek as
ζατρίκιον (zatrikion, which comes directly from the Persian
chatrang),
but in the rest of Europe it was replaced by versions of the
Persian shāh ("king"), from which the English words "check"
and "chess" descend.
The word "checkmate" is derived from the Persian shāh māt ("the king is
dead").